IEEE Conference on Cognitive and Computational Aspects of Situation Management
27-31 March 2017 – Savannah, GA


Bookmakers are looking for and developing new directions. Players have long been accustomed to, besides sports, taking bets on politics, on television shows and football transfers. In recent years, bookmakers began to massively offer esports betting uk. The generation that grew up at the junction of the 90s and 2000s could only dream that a lot of money would be paid for playing computer games, both for famous athletes and for those who bet. We offer an overview of what you can bet on and where, and how betting on the e-sports arena differs from other betting segments. Betting is concluded both by the usual BC and narrow-profile bookmakers. In the more usual for the player BC accept rubles or other currency, that is, money. Bets are in the usual form for the player: outcome, handicap and total. BaltBet offers a line for e-sports transfers as well. The games that are in demand in the eSports arena are the League of Legends, FIFA, StarCraft 2, World of Tanks, Overwatch and even Quake. But the most popular games are Dota 2 and CS: GO (the modern version of the familiar Counter-Strike). These are the two main games that are most popular.

2017 IEEE Conference on Cognitive and Computational Aspects of Situation Management (CogSIMA)

This year we changed the official long name of CogSIMA from the IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support. We are still the still the same conference, with the same goals and objectives that have been developed in the first 5 years of the workshop and the last 6 years of the conference. Out intention in changing the name was to better communicate those goals and objectives to the larger community.

“What is Situation Management?”

Situation Management is a synergistic goal-directed process of situation awareness and control in dynamic systems so that desired goal situations are reached within predefined quality, resources and time.

  1. Dynamic systems are understood as physical (kinetic), cyber (informational),  human (social) systems, or system of systems involving the previous three categories of systems.
  2. Situation awareness itself is a complex process of truth maintenance of past situations, detection of current situations and prediction of future situations.
  3. Situation control loop, besides the processes of situation awareness, includes the processes of reasoning about situations, situation action planning, and action execution.
  4. As a set of parallel processes in situation management, one can include the tasks of situation knowledge acquisitions and learning.
  5. The conceptual foundation of Situation Management form the concepts of entities, relations, situations, events, actions, goals, behaviors, context, space, time, data, information, knowledge, etc.

“Where Cognitive Science meets Computer Science”

The CogSIMA conference series provides an annual venue for presenting multi-disciplinary research on complex heterogeneous dynamical systems – of interacting humans, machines, computer agents and/or networks – whose individual and/or collective behavior depends on their situation awareness.

CogSIMA conferences are aimed at researchers and practitioners from academia, industry and government, with a wide variety of backgrounds and experience including computer science, human factors, cognitive science, modeling & simulation, robotics, and systems engineering.

Go through even more on the subject of pricing analysis software on our partner website